For this
game I mainly worked on creating 3D prizes that the players could purchase by
accumulating points during game play. I
helped on concept, creating prizes in 3D and texturing prizes. Once the prizes were completed, I help
animated the prizes with both a “reveal” animation which was played when you
first view the prize, and an “idle” animation which was a looping animation for
the prize to play once it was on screen.
I also worked on UI animations on the main game select screen, added a variety
of particle effects for both game play and prize animations, and set up
animation rigs for non-playable characters.