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         I worked closely with the level designers and programmers in setting up game levels before sending them off to environmental artist.  Our responsibilities were to set up the general lay out of a level, create basic game assets, to set up a level for best possible game play, and animations of assets in game booth that involve game play.                

         During this project I also helped once again with creating prizes that could be won during game play or prizes that could be purchased with tickets achieved during by scoring in games.  This included concept of many of the prizes, building 3D models and texturing prizes.  I rigged several of the prizes for animation along with doing basic animations for several other prizes.                  

        Another task I had for this project was helping with the animation of the cameras for introduction scenes, exiting scenes, game play scenes and player cameras.   I also set up and created various particle systems that were used during game play or various animations.
Props
Visual Effects
Contribution:
 Copyright©2014 and property of  Erin Barger
All images copyright©2014 and property of Cat Daddy Games