I
worked closely with the level designers and programmers in setting up game
levels before sending them off to environmental artist. Our responsibilities were to set up the
general lay out of a level, create basic game assets, to set up a level for
best possible game play, and animations of assets in game booth that involve
game play.
During
this project I also helped once again with creating prizes that could be won
during game play or prizes that could be purchased with tickets achieved during
by scoring in games. This included
concept of many of the prizes, building 3D models and texturing prizes. I rigged several of the prizes for animation
along with doing basic animations for several other prizes.
Another
task I had for this project was helping with the animation of the cameras for
introduction scenes, exiting scenes, game play scenes and player cameras. I also set up and created various particle
systems that were used during game play or various animations.